OPENWORLDKIT / MODEL V1.0.0

Readiness methodology & data standards

The model is inspectable, versioned and deliberately limited by the evidence available.

estimated

An OpenWorldKit planning assumption or relative model. It is not an official requirement or benchmark. View sources

Relative model v1.0.0

This model assigns broad component classes by editorial judgment. It uses no GTA VI benchmarks and predicts no frame rate. Confidence stays low until official PC specifications and independent tests exist.

Version 1.0.0 introduces the editorial class model on October 2, 2026. It does not use measured comparable-game performance. It gives rough relative planning context, not purchasing advice or a compatibility test.

Score formula

Each known CPU and GPU class runs from 1 to 4. Multiplying a class by 25 gives a component index. Unknown hardware produces no overall score. The selected build must have a known CPU, GPU and storage type plus a positive free-capacity value.

score = clamp(round(0.30 × CPU + 0.45 × GPU + 0.15 × memory + 0.10 × storage − target penalties), 0, 100)

Model assumptions, not official requirements
FactorInternal assignment
MemoryBelow 16 GB → 25; 16–31 GB → 65; 32+ GB → 100
Storage typeHDD → 20; SATA SSD → 75; NVMe SSD → 100
Capacity indexUnder 100 GB → 20; 100–199 GB → 50; 200+ GB → 100
Storage componentLower of storage-type and capacity indices
Resolution penalty1080p → 0; 1440p → 10; 4K → 25
Requested FPS penalty30 → 0; 60 → 8; 120 → 20

The 200 GB threshold is arbitrary free-space planning headroom. It predicts no download or install size. Target penalties express increasing demand in this model; they are not measured scaling factors.

Readiness bands

0–39: upgrade may be needed. 40–59: likely demanding. 60–79: some relative headroom. 80–100: strong relative class. Scores are ordinal planning context and are not probabilities, percentage compatibility or predicted FPS.

Component class assignments

These groupings are editorial assumptions. Models sharing a class are not exact equivalents; VRAM, CPU cache, power limits and actual game workloads can change rankings. Unlisted hardware remains unknown.

Catalog revision 1.1.0 has 35 desktop CPUs and 43 desktop GPUs, plus ten RAM capacities. Every classification is labeled editorial; all Phase 1 IDs, class assignments, weights, penalties and score boundaries remain unchanged. Mobile GPUs, integrated graphics and unlisted parts remain unknown.

Classes 1–4 are broad editorial bins for entry / older, mainstream, higher mainstream and upper relative hardware. They do not measure GTA VI performance or establish precise cross-brand equivalents. Product names can be checked in the AMD processor catalog, AMD graphics catalog, Intel Core catalog, Intel Arc hardware guide and NVIDIA comparison catalog. These sources establish product identity; OpenWorldKit assigns the classes.

CPU classes
ComponentClass
Unknown / my component is not listedUnknown
Intel Core i5-104002
AMD Ryzen 5 36002
AMD Ryzen 5 5600X3
AMD Ryzen 7 5800X3
Intel Core i5-12600K3
Intel Core i7-13700K4
AMD Ryzen 7 7800X3D4
AMD Ryzen 3 31001
AMD Ryzen 3 3300X1
AMD Ryzen 5 26002
AMD Ryzen 5 3600X2
AMD Ryzen 7 3700X2
AMD Ryzen 7 3800X2
AMD Ryzen 9 3900X2
AMD Ryzen 5 56003
AMD Ryzen 7 5700X3
AMD Ryzen 7 5800X3D4
AMD Ryzen 9 5900X3
AMD Ryzen 9 5950X3
AMD Ryzen 5 76003
AMD Ryzen 5 7600X3
AMD Ryzen 7 77004
AMD Ryzen 7 7700X4
AMD Ryzen 9 7900X4
Intel Core i3-101001
Intel Core i3-121002
Intel Core i5-114002
Intel Core i5-124003
Intel Core i5-134003
Intel Core i5-13600K4
Intel Core i7-10700K2
Intel Core i7-11700K3
Intel Core i7-12700K3
Intel Core i9-12900K4
Intel Core i9-13900K4
GPU classes
ComponentClass
Unknown / my component is not listedUnknown
NVIDIA GeForce GTX 16501
NVIDIA GeForce RTX 2060 Super2
AMD Radeon RX 66002
NVIDIA GeForce RTX 30602
AMD Radeon RX 6700 XT3
NVIDIA GeForce RTX 40703
AMD Radeon RX 7800 XT3
NVIDIA GeForce RTX 40804
AMD Radeon RX 7900 XTX4
NVIDIA GeForce GTX 16601
NVIDIA GeForce GTX 1660 Super1
NVIDIA GeForce GTX 1660 Ti1
NVIDIA GeForce RTX 20602
NVIDIA GeForce RTX 20702
NVIDIA GeForce RTX 2070 Super2
NVIDIA GeForce RTX 20803
NVIDIA GeForce RTX 2080 Ti3
NVIDIA GeForce RTX 3060 Ti3
NVIDIA GeForce RTX 30703
NVIDIA GeForce RTX 3070 Ti3
NVIDIA GeForce RTX 30803
NVIDIA GeForce RTX 30904
NVIDIA GeForce RTX 40602
NVIDIA GeForce RTX 4060 Ti3
NVIDIA GeForce RTX 4070 Super3
NVIDIA GeForce RTX 4070 Ti4
NVIDIA GeForce RTX 40904
AMD Radeon RX 5500 XT1
AMD Radeon RX 5600 XT2
AMD Radeon RX 5700 XT2
AMD Radeon RX 6600 XT2
AMD Radeon RX 6650 XT2
AMD Radeon RX 6750 XT3
AMD Radeon RX 68003
AMD Radeon RX 6800 XT3
AMD Radeon RX 6900 XT4
AMD Radeon RX 76002
AMD Radeon RX 7700 XT3
AMD Radeon RX 7900 XT4
Intel Arc A3801
Intel Arc A5802
Intel Arc A7502
Intel Arc A7702

Advisor, comparison and storage planning

Both new PC tools reuse the same scoring engine. Upgrade priority orders unknown components first, then known components by their weighted gap to index 100. Ties use GPU, CPU, memory, then storage. The strongest component uses the highest known component index. When all indices are maximum, no component constraint is identified. Category advantages compare component indices before target penalties; choose equal goals to compare hardware fairly.

The storage planner subtracts the existing 200 GB planning budget and a user-selected buffer from current free capacity. Its suggested safety headroom is the greater of 20 GB or 10% of drive capacity, rounded up. Both rules are editorial assumptions and predict no official install size or patch requirement.

Phase 1.5 changes catalog coverage and utility outputs only. Scoring remains v1.0.0; the original versioned PC record needs no migration. Named-build storage accepts raw records and v0/v1 envelopes, including legacy pc fields, then writes the v1 shape on explicit save. Invalid or future-version records return safely to defaults.

Confidence & future revisions

Confidence is low for every pre-benchmark result. Official requirements can inform a future model version; real PC benchmarks would be needed for measured performance claims. Versioned assumptions make changes inspectable. We do not imply any published forecast is Rockstar-approved.

Evidence standards

Official requires a publisher or platform source. Verified requires primary evidence; repeated fan claims do not suffice. Community data keeps its status until reviewed. Estimates stay estimates. Unknown means the registry has no supported value.

Future measurements should record the source, platform, edition, date and method. A concept map uses percentages of a neutral drawing, not game coordinates; routes connect selected markers in order without optimization claims.

Review or report an assumption

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